5 automatic angles of analysis across the entire tournament.
Time left on the clock just before playing the 40th move. Less time = more pressure at the time control.
First move where the player thought > 30s. The higher, the more moves their preparation covers.
| Player | Average depth | Range (min / max) | Games |
|---|---|---|---|
| Bu, Xiangzhi | move 10.0 | 9 – 11 | 4 |
| Zeng, Chongsheng | move 10.0 | 6 – 13 | 4 |
| Xiao, Tong(QD) | move 8.5 | 4 – 13 | 4 |
| Ju, Wenjun | move 7.8 | 4 – 12 | 4 |
| Jiang, Haochen | move 7.5 | 2 – 14 | 4 |
| Bai, Jinshi | move 7.5 | 3 – 11 | 4 |
| Zhang, Pengxiang | move 7.3 | 3 – 12 | 4 |
| Ma, Qun | move 6.8 | 4 – 10 | 4 |
Average time per move at each round. Shows fatigue / confidence settling in.
Which opening families make each player think earliest in the game.
| Player | A Flank | B Semi-open | C Open | D Closed | E Indian |
|---|---|---|---|---|---|
| Bai, Jinshi | 42s 1 game | — | 18s 2 games | — | 49s 1 game |
| Bu, Xiangzhi | 16s 1 game | — | 15s 1 game |
The cost of a move is the eval lost by the player (positive = bad move). We aggregate by think duration to see if thinking more produces cleaner moves — and who benefits most.
Positive = the move dropped the eval (bad move). Close to 0 = neutral move. The blunder rate is the % of moves in the bucket with a cost > 150 cp.
Difference between median quality when the player thinks fast (≤ 60s) and when they think long (> 5min). Negative = their long thinks pay off. Positive = they would have done better to move faster.
| Player | Fast moves (≤ 60s) | Long moves (> 5min) | Δ |
|---|
The moves where the player thought the most AND lost the most eval.
22s 1 game |
47s 1 game |
| Jiang, Haochen | 43s 1 game | — | 16s 2 games | — | 1m 3s 1 game |
| Ju, Wenjun | 39s 1 game | — | 21s 2 games | — | 41s 1 game |
| Ma, Qun | 44s 1 game | — | 39s 1 game | 40s 1 game | 46s 1 game |
| Xiao, Tong(QD) | — | 19s 1 game | 38s 2 games | — | 32s 1 game |
| Zeng, Chongsheng | — | 20s 1 game | 26s 2 games | — | 7s 1 game |
| Zhang, Pengxiang | 33s 1 game | — | 28s 2 games | — | 40s 1 game |