5 automatic angles of analysis across the entire tournament.
Time left on the clock just before playing the 40th move. Less time = more pressure at the time control.
First move where the player thought > 30s. The higher, the more moves their preparation covers.
| Player | Average depth | Range (min / max) | Games |
|---|---|---|---|
| Nguyen, Thai Dai Van | move 10.1 | 2 – 16 | 9 |
| Keymer, Vincent | move 9.9 | 3 – 16 | 9 |
| Aravindh, Chithambaram VR. | move 9.6 | 5 – 16 | 9 |
| Le, Quang Liem | move 9.4 | 7 – 11 | 9 |
| Shankland, Sam | move 9.3 | 4 – 16 | 9 |
| Navara, David | move 8.8 | 4 – 14 | 9 |
| Wei, Yi | move 8.0 | 3 – 17 | 9 |
| Giri, Anish | move 7.8 | 4 – 12 | 9 |
| Gurel, Ediz | move 6.8 | 4 – 11 | 9 |
| Praggnanandhaa R | move 6.6 | 1 – 12 | 9 |
Average time per move at each round. Shows fatigue / confidence settling in.
Which opening families make each player think earliest in the game.
| Player | A Flank | B Semi-open | C Open | D Closed | E Indian |
|---|---|---|---|---|---|
| Aravindh, Chithambaram VR. | — | 3m 2s 2 games | 1m 5s 2 games | 3m 24s 5 games | — |
| Giri, Anish | 4m 17s 1 game | 4 min 2 games |
The cost of a move is the eval lost by the player (positive = bad move). We aggregate by think duration to see if thinking more produces cleaner moves — and who benefits most.
Positive = the move dropped the eval (bad move). Close to 0 = neutral move. The blunder rate is the % of moves in the bucket with a cost > 150 cp.
Difference between median quality when the player thinks fast (≤ 60s) and when they think long (> 5min). Negative = their long thinks pay off. Positive = they would have done better to move faster.
| Player | Fast moves (≤ 60s) | Long moves (> 5min) | Δ |
|---|---|---|---|
| Aravindh, Chithambaram VR. | 0 cp(115) | +1 cp(53) | +1 cp |
| Nguyen, Thai Dai Van | +1 cp(141) | +3 cp(64) | +2 cp |
| Wei, Yi | 0 cp(124) | +2 cp(70) | +2 cp |
| Shankland, Sam | +2 cp(134) | +5 cp(55) | +3 cp |
| Navara, David | 0 cp(93) | +3 cp(47) | +3 cp |
| Le, Quang Liem | 0 cp(82) | +4 cp(69) | +4 cp |
| Giri, Anish | 0 cp(80) | +4 cp(47) | +4 cp |
| Gurel, Ediz | +2 cp(94) | +6 cp(50) | +5 cp |
| Praggnanandhaa R | 0 cp(125) | +5 cp(65) | +5 cp |
| Keymer, Vincent | 0 cp(143) | +6 cp(63) | +6 cp |
The moves where the player thought the most AND lost the most eval.
4m 42s 2 games |
4m 57s 2 games |
| Gurel, Ediz | — | 2m 9s 3 games | 3m 35s 4 games | 2m 54s 2 games | — |
| Keymer, Vincent | 4m 15s 1 game | — | 3m 26s 4 games | 6m 6s 2 games | 4m 24s 2 games |
| Le, Quang Liem | — | 2m 53s 1 game | 4m 3s 2 games | 3m 59s 6 games | — |
| Navara, David | — | 1m 14s 1 game | 3m 13s 4 games | 2m 44s 4 games | — |
| Nguyen, Thai Dai Van | 3m 47s 1 game | — | 4m 8s 3 games | 4m 53s 2 games | 5m 30s 2 games |
| Praggnanandhaa R | — | — | 3m 7s 4 games | 2m 53s 3 games | 2m 41s 2 games |
| Shankland, Sam | 3m 36s 1 game | 3m 16s 3 games | 2m 6s 1 game | 2m 51s 1 game | 5m 40s 2 games |
| Wei, Yi | — | 5m 13s 1 game | 4m 57s 3 games | 4m 49s 3 games | 6m 3s 2 games |