5 automatic angles of analysis across the entire tournament.
Time left on the clock just before playing the 40th move. Less time = more pressure at the time control.
First move where the player thought > 30s. The higher, the more moves their preparation covers.
| Player | Average depth | Range (min / max) | Games |
|---|---|---|---|
| Anand, Viswanathan | move 9.7 | 1 – 16 | 6 |
| Santos Latasa, Jaime | move 8.8 | 1 – 15 | 6 |
| Oro, Faustino | move 7.2 | 1 – 15 | 6 |
| Le, Quang Liem | move 6.8 | 1 – 11 | 6 |
Average time per move at each round. Shows fatigue / confidence settling in.
Which opening families make each player think earliest in the game.
| Player | A Flank | B Semi-open | C Open | D Closed | E Indian |
|---|---|---|---|---|---|
| Anand, Viswanathan | — | 1m 20s 2 games | 14s 4 games | — | — |
| Le, Quang Liem | — | — | 40s 3 games | 36s 1 game |
The cost of a move is the eval lost by the player (positive = bad move). We aggregate by think duration to see if thinking more produces cleaner moves — and who benefits most.
Positive = the move dropped the eval (bad move). Close to 0 = neutral move. The blunder rate is the % of moves in the bucket with a cost > 150 cp.
Difference between median quality when the player thinks fast (≤ 60s) and when they think long (> 5min). Negative = their long thinks pay off. Positive = they would have done better to move faster.
| Player | Fast moves (≤ 60s) | Long moves (> 5min) | Δ |
|---|
The moves where the player thought the most AND lost the most eval.
| Oro, Faustino | — | 1m 21s 2 games | 22s 4 games | — | — |
| Santos Latasa, Jaime | — | — | 38s 3 games | 13s 1 game | 51s 2 games |