5 automatic angles of analysis across the entire tournament.
Time left on the clock just before playing the 40th move. Less time = more pressure at the time control.
First move where the player thought > 30s. The higher, the more moves their preparation covers.
| Player | Average depth | Range (min / max) | Games |
|---|---|---|---|
| Anand, Viswanathan | move 14.0 | 14 – 14 | 2 |
| Nepomniachtchi, Ian | move 13.0 | 11 – 15 | 2 |
| Erigaisi Arjun | move 11.5 | 10 – 13 | 2 |
| Svidler, Peter | move 5.0 | 3 – 7 | 2 |
Average time per move at each round. Shows fatigue / confidence settling in.
Which opening families make each player think earliest in the game.
| Player | A Flank | B Semi-open | C Open | D Closed | E Indian |
|---|---|---|---|---|---|
| Anand, Viswanathan | — | — | 20s 2 games | — | — |
| Erigaisi Arjun | — | — | 18s 1 game | — | 15s 1 game |
| Nepomniachtchi, Ian | — |
The cost of a move is the eval lost by the player (positive = bad move). We aggregate by think duration to see if thinking more produces cleaner moves — and who benefits most.
Positive = the move dropped the eval (bad move). Close to 0 = neutral move. The blunder rate is the % of moves in the bucket with a cost > 150 cp.
Difference between median quality when the player thinks fast (≤ 60s) and when they think long (> 5min). Negative = their long thinks pay off. Positive = they would have done better to move faster.
| Player | Fast moves (≤ 60s) | Long moves (> 5min) | Δ |
|---|
The moves where the player thought the most AND lost the most eval.
| — |
12s 2 games |
| — |
| — |
| Svidler, Peter | — | — | 27s 1 game | — | 29s 1 game |