5 automatic angles of analysis across the entire tournament.
Time left on the clock just before playing the 40th move. Less time = more pressure at the time control.
First move where the player thought > 30s. The higher, the more moves their preparation covers.
| Player | Average depth | Range (min / max) | Games |
|---|---|---|---|
| Fedoseev, Vladimir | move 6.3 | 1 – 15 | 3 |
| Aravindh, Chithambaram VR. | move 6.0 | 3 – 10 | 3 |
| Murzin, Volodar | move 5.7 | 1 – 10 | 3 |
| Salem, A.R. Saleh | move 3.3 | 2 – 5 | 3 |
Average time per move at each round. Shows fatigue / confidence settling in.
Which opening families make each player think earliest in the game.
| Player | A Flank | B Semi-open | C Open | D Closed | E Indian |
|---|---|---|---|---|---|
| Aravindh, Chithambaram VR. | 4m 34s 1 game | — | — | 1m 5s 2 games | — |
| Fedoseev, Vladimir | 3 min 2 games | — | — | 32s 1 game | — |
The cost of a move is the eval lost by the player (positive = bad move). We aggregate by think duration to see if thinking more produces cleaner moves — and who benefits most.
Positive = the move dropped the eval (bad move). Close to 0 = neutral move. The blunder rate is the % of moves in the bucket with a cost > 150 cp.
Difference between median quality when the player thinks fast (≤ 60s) and when they think long (> 5min). Negative = their long thinks pay off. Positive = they would have done better to move faster.
| Player | Fast moves (≤ 60s) | Long moves (> 5min) | Δ |
|---|---|---|---|
| Aravindh, Chithambaram VR. | +3 cp(54) | +2 cp(19) | 0 cp |
| Salem, A.R. Saleh | +2 cp(38) | +10 cp(20) | +8 cp |
| Fedoseev, Vladimir | +3 cp(61) | +13 cp(28) | +10 cp |
| Murzin, Volodar | +1 cp(69) | +11 cp(21) | +10 cp |
The moves where the player thought the most AND lost the most eval.
| Murzin, Volodar | 2m 28s 1 game | 3m 21s 1 game | — | 1m 3s 1 game | — |
| Salem, A.R. Saleh | — | 2m 25s 1 game | — | 2m 29s 2 games | — |