5 automatic angles of analysis across the entire tournament.
Time left on the clock just before playing the 40th move. Less time = more pressure at the time control.
First move where the player thought > 30s. The higher, the more moves their preparation covers.
| Player | Average depth | Range (min / max) | Games |
|---|---|---|---|
| Murzin, Volodar | move 22.0 | 10 – 27 | 5 |
| Salem, A.R. Saleh | move 21.3 | 12 – 54 | 9 |
| Wojtaszek, Radoslaw | move 20.8 | 12 – 27 | 5 |
| Aravindh, Chithambaram VR. | move 20.7 | 15 – 25 | 7 |
| Svane, Frederik | move 15.4 | 9 – 28 | 9 |
| Fedoseev, Vladimir | move 14.8 | 11 – 20 | 9 |
Average time per move at each round. Shows fatigue / confidence settling in.
Which opening families make each player think earliest in the game.
| Player | A Flank | B Semi-open | C Open | D Closed | E Indian |
|---|---|---|---|---|---|
| Aravindh, Chithambaram VR. | 5s 2 games | 6s 1 game | — | 5s 7 games | — |
| Fedoseev, Vladimir | — | 8s 2 games | — | 7s |
The cost of a move is the eval lost by the player (positive = bad move). We aggregate by think duration to see if thinking more produces cleaner moves — and who benefits most.
Positive = the move dropped the eval (bad move). Close to 0 = neutral move. The blunder rate is the % of moves in the bucket with a cost > 150 cp.
Difference between median quality when the player thinks fast (≤ 60s) and when they think long (> 5min). Negative = their long thinks pay off. Positive = they would have done better to move faster.
| Player | Fast moves (≤ 60s) | Long moves (> 5min) | Δ |
|---|
The moves where the player thought the most AND lost the most eval.
| — |
| Murzin, Volodar | 4s 2 games | 6s 3 games | — | 6s 4 games | 3s 1 game |
| Salem, A.R. Saleh | 7s 3 games | 3s 1 game | — | 4s 4 games | 6s 2 games |
| Svane, Frederik | 6s 1 game | 6s 6 games | — | 8s 2 games | 6s 1 game |
| Wojtaszek, Radoslaw | 5s 4 games | 5s 1 game | — | 7s 3 games | 6s 2 games |