5 automatic angles of analysis across the entire tournament.
Time left on the clock just before playing the 40th move. Less time = more pressure at the time control.
First move where the player thought > 30s. The higher, the more moves their preparation covers.
| Player | Average depth | Range (min / max) | Games |
|---|---|---|---|
| Wojtaszek, Radoslaw | move 5.4 | 4 – 7 | 5 |
| Jumabayev, Rinat | move 5.0 | 1 – 9 | 2 |
| Ma, Qun | move 3.5 | 3 – 4 | 2 |
| Murzin, Volodar | move 3.4 | 2 – 5 | 5 |
| Fedoseev, Vladimir | move 3.2 | 1 – 6 | 6 |
| Aravindh, Chithambaram VR. | move 2.5 | 2 – 3 | 6 |
| Theodorou, Nikolas | move 2.5 | 1 – 4 | 2 |
| Salem, A.R. Saleh | move 2.3 | 1 – 4 | 6 |
| Svane, Frederik | move 2.2 | 1 – 3 | 6 |
Average time per move at each round. Shows fatigue / confidence settling in.
Which opening families make each player think earliest in the game.
| Player | A Flank | B Semi-open | C Open | D Closed | E Indian |
|---|---|---|---|---|---|
| Aravindh, Chithambaram VR. | — | — | — | — | — |
| Fedoseev, Vladimir | — | — | — | — | — |
| Jumabayev, Rinat | — | — | — | — | — |
| Ma, Qun | — | — |
The cost of a move is the eval lost by the player (positive = bad move). We aggregate by think duration to see if thinking more produces cleaner moves — and who benefits most.
Positive = the move dropped the eval (bad move). Close to 0 = neutral move. The blunder rate is the % of moves in the bucket with a cost > 150 cp.
Difference between median quality when the player thinks fast (≤ 60s) and when they think long (> 5min). Negative = their long thinks pay off. Positive = they would have done better to move faster.
| Player | Fast moves (≤ 60s) | Long moves (> 5min) | Δ |
|---|
The moves where the player thought the most AND lost the most eval.
| — |
| — |
| — |
| Murzin, Volodar | — | — | — | — | — |
| Salem, A.R. Saleh | — | — | — | — | — |
| Svane, Frederik | — | — | — | — | — |
| Theodorou, Nikolas | — | — | — | — | — |
| Wojtaszek, Radoslaw | — | — | — | — | — |