5 automatic angles of analysis across the entire tournament.
Time left on the clock just before playing the 40th move. Less time = more pressure at the time control.
First move where the player thought > 30s. The higher, the more moves their preparation covers.
| Player | Average depth | Range (min / max) | Games |
|---|---|---|---|
| Pijpers, Arthur | move 7.2 | 1 – 22 | 9 |
| Dauw, Sterre | move 6.8 | 1 – 13 | 9 |
| Van Volsem, Merlijn | move 6.2 | 3 – 12 | 9 |
| Gormally, Daniel W | move 5.8 | 1 – 16 | 8 |
| Van Osch, Mees | move 5.4 | 2 – 8 | 9 |
| Grutter, Tim | move 5.3 | 1 – 15 | 9 |
| Dgebuadze, Alexandre | move 4.8 | 1 – 9 | 9 |
| Ruzhansky, Elias | move 4.8 | 1 – 9 | 9 |
| Victor, Julian | move 4.7 | 1 – 10 | 9 |
| Fernandez, Daniel Howard | move 2.7 | 1 – 7 | 9 |
Average time per move at each round. Shows fatigue / confidence settling in.
Which opening families make each player think earliest in the game.
| Player | A Flank | B Semi-open | C Open | D Closed | E Indian |
|---|---|---|---|---|---|
| Dauw, Sterre | — | 2m 47s 7 games | 2m 53s 1 game | 2m 44s 1 game | — |
| Dgebuadze, Alexandre | 2m 50s 2 games | 2m 8s 2 games |
The cost of a move is the eval lost by the player (positive = bad move). We aggregate by think duration to see if thinking more produces cleaner moves — and who benefits most.
Positive = the move dropped the eval (bad move). Close to 0 = neutral move. The blunder rate is the % of moves in the bucket with a cost > 150 cp.
Difference between median quality when the player thinks fast (≤ 60s) and when they think long (> 5min). Negative = their long thinks pay off. Positive = they would have done better to move faster.
| Player | Fast moves (≤ 60s) | Long moves (> 5min) | Δ |
|---|---|---|---|
| Fernandez, Daniel Howard | +5 cp(189) | +4 cp(27) | -1 cp |
| Dgebuadze, Alexandre | +4 cp(132) | +4 cp(36) | 0 cp |
| Gormally, Daniel W | +3 cp(123) | +3 cp(25) | 0 cp |
| Victor, Julian | +5 cp(150) | +9 cp(48) | +4 cp |
| Pijpers, Arthur | +3 cp(160) | +8 cp(36) | +5 cp |
| Grutter, Tim | +1 cp(183) | +8 cp(43) | +7 cp |
| Dauw, Sterre | +3 cp(180) | +10 cp(43) | +7 cp |
| Ruzhansky, Elias | +1 cp(167) | +10 cp(47) | +9 cp |
| Van Volsem, Merlijn | +4 cp(250) | +13 cp(46) | +9 cp |
| Van Osch, Mees | +4 cp(192) | +15 cp(47) | +12 cp |
The moves where the player thought the most AND lost the most eval.
| — |
1m 53s 1 game |
| Fernandez, Daniel Howard | 2 min 3 games | 1m 32s 3 games | 1m 13s 2 games | — | 42s 1 game |
| Gormally, Daniel W | 1m 12s 1 game | 54s 6 games | — | — | 59s 2 games |
| Grutter, Tim | 1m 51s 1 game | 1m 59s 5 games | 2m 18s 2 games | — | 1m 8s 1 game |
| Pijpers, Arthur | 3 min 1 game | 1m 33s 6 games | 1m 40s 1 game | 4m 44s 1 game | — |
| Ruzhansky, Elias | 3m 55s 1 game | 1m 48s 6 games | 2m 52s 1 game | 1m 38s 1 game | — |
| Van Osch, Mees | 4m 12s 1 game | 1m 57s 6 games | 2 min 1 game | — | 3m 5s 1 game |
| Van Volsem, Merlijn | 1m 40s 3 games | 1m 26s 3 games | — | 2m 16s 1 game | 3m 5s 2 games |
| Victor, Julian | 2m 25s 3 games | 2m 54s 6 games | — | — | — |