5 automatic angles of analysis across the entire tournament.
Time left on the clock just before playing the 40th move. Less time = more pressure at the time control.
First move where the player thought > 30s. The higher, the more moves their preparation covers.
| Player | Average depth | Range (min / max) | Games |
|---|---|---|---|
| Pranesh M | move 33.0 | 33 – 33 | 1 |
| Sargsyan, Shant | move 22.0 | 22 – 22 | 1 |
| Vachier-Lagrave, Maxime | move 18.0 | 18 – 18 | 1 |
| Yu, Yangyi | move 16.0 | 16 – 16 | 1 |
| Sindarov, Javokhir | move 15.0 | 15 – 15 | 1 |
| Erigaisi Arjun | move 12.0 | 12 – 12 | 1 |
| Sevian, Samuel | move 10.0 | 10 – 10 | 1 |
| Nepomniachtchi, Ian | move 10.0 | 10 – 10 | 1 |
Average time per move at each round. Shows fatigue / confidence settling in.
Which opening families make each player think earliest in the game.
| Player | A Flank | B Semi-open | C Open | D Closed | E Indian |
|---|---|---|---|---|---|
| Erigaisi Arjun | — | — | — | — | 11s 1 game |
| Nepomniachtchi, Ian | — | — | — | — | 14s 1 game |
| Pranesh M | — | — |
The cost of a move is the eval lost by the player (positive = bad move). We aggregate by think duration to see if thinking more produces cleaner moves — and who benefits most.
Positive = the move dropped the eval (bad move). Close to 0 = neutral move. The blunder rate is the % of moves in the bucket with a cost > 150 cp.
Difference between median quality when the player thinks fast (≤ 60s) and when they think long (> 5min). Negative = their long thinks pay off. Positive = they would have done better to move faster.
| Player | Fast moves (≤ 60s) | Long moves (> 5min) | Δ |
|---|
The moves where the player thought the most AND lost the most eval.
| — |
| — |
| Sargsyan, Shant | — | — | 4s 1 game | — | — |
| Sevian, Samuel | — | — | — | 13s 1 game | — |
| Sindarov, Javokhir | — | — | 7s 1 game | — | — |
| Vachier-Lagrave, Maxime | — | — | 5s 1 game | — | — |
| Yu, Yangyi | — | — | — | 7s 1 game | — |