Caro-Kann Defense: Two Knights Attack · 101 half-moves · 2/16/2025
| # | Phase | White | Time | Black | Time |
|---|---|---|---|---|---|
| 1 | Open. | 1s | 1m 38s | ||
| 2 | Open. | 2s | <1s | ||
| 3 | Open. | <1s | 1s | ||
| 4 | Open. | <1s | <1s | ||
| 5 | Open. | 1s | 1s | ||
| 6 | Open. | <1s | <1s | ||
| 7 | Open. | 1s | 2s | ||
| 8 | Open. | <1s | 2s | ||
| 9 | Open. | 1s | 2s | ||
| 10 | Open. | 2s | 2s | ||
| 11 | Open. | 5s | 30s | ||
| 12 | Open. | 1s | 4s | ||
| 13 | Open. | 2s | 11s | ||
| 14 | Open. | 3s | 3s | ||
| 15 | Open. | 1s | 1s | ||
| 16 | MG | 24s | 12s | ||
| 17 | MG | 13s | 3s | ||
| 18 | MG | 7s | 37s | ||
| 19 | MG | 12s | 7s | ||
| 20 | MG | 14s | 10s | ||
| 21 | MG | 2s | 55s | ||
| 22 | MG | 5s | 49s | ||
| 23 | MG | 7s | 2s | ||
| 24 | MG | 10s | 8s | ||
| 25 | MG | 34s | 45s | ||
| 26 | MG | 39s | 2s | ||
| 27 | MG | 7s | <1s | ||
| 28 | MG | 7s | 5s | ||
| 29 | MG | 7s | 5s | ||
| 30 | MG | 5s | 1s | ||
| 31 | MG | 20s | 2s | ||
| 32 | MG | 13s | 1s | ||
| 33 | MG | 17s | 10s | ||
| 34 | MG | 3s | 4s | ||
| 35 | MG | 42s | 1s | ||
| 36 | MG | <1s | 6s | ||
| 37 | MG | 32s | 4s | ||
| 38 | MG | 7s | 4s | ||
| 39 | MG | 8s | 4s | ||
| 40 | MG | <1s | 8s | ||
| 41 | End. | 15s | 2s | ||
| 42 | End. | 3s | Blunder-299 cp+0.7 → +3.7 | 51s | |
| 43 | End. | 7s | 8s | ||
| 44 | End. | 2s | 4s | ||
| 45 | End. | 5s | 2s | ||
| 46 | End. | 9s | 5s | ||
| 47 | End. | 3s | 2s | ||
| 48 | End. | 10s | 3s | ||
| 49 | End. | 7s | Blunder-489 cp+5.1 → M+ | 5s | |
| 50 | End. | 2s | 3s | ||
| 51 | End. | 1s | — | — |
Positions where players took the most time — the arrow shows the move actually played.
Total time White
6m 59s
Danylenko, Dmytro
Total time Black
8m 47s
Tavernier, Loris
Gap
1m 48s
Tavernier, Loris used more clock
| Phase | ♔ Danylenko, Dmytro | ♚ Tavernier, Loris |
|---|---|---|
Opening 15 moves | 20s ≈ 1s / move | 2m 37s ≈ 10s / move |
Middlegame 25 moves | 5m 35s ≈ 13s / move | 4m 45s ≈ 11s / move |
Endgame 11 moves | 1m 4s ≈ 6s / move | 1m 25s ≈ 9s / move |
Heat strip
Each cell = one move · green < 30s · yellow < 2min · amber < 8min · red ≥ 8min
Black · Endgame